A policy is a rule set within a district to enforce specific actions within that region. Once a district is applied, a policy can be set to enforce certain laws. Each policy can have a positive or a negative effect on the citizens. Each district can have different policies.[1]
Categories[]
Services, Taxation and City Planning[]
Policies in the "Services", "Taxation" or "City Planning" categories can be found in the policies panel on their respective tab.
Services[]
Policy | Unlocked | DLC | Effect | Upkeep/Drawback |
---|---|---|---|---|
File:Water Usage.png Water Usage
|
Worthy Village | - | Moderately reduced water consumption (Reduced by 15%). | Template:Cost/week/building |
File:Algae-based Water Filtering.png Algae-based Water Filtering
|
Busy Town | Template:Icon | Increases filtering in water intakes and purification level in drain pipes by 45%.Template:ClearRequires an Algae Farm. | Reduces algae farm production by 50%.Template:ClearIncreases water facility upkeep by 15%. |
File:Automated Sorting.png Automated Sorting
|
Big Town | Template:Icon | Increases mail capacity by 10% | Template:Cost/city post service building |
File:Book fair.png Book Fair
|
Busy Town | Template:Icon | Increased happiness and entertainment within the Public Libraries radius. | Public Libraries upkeep increased by 100%. |
File:Extra Insulation.png Extra Insulation
|
Boom Town | Template:Icon | Buildings require less energy for heating thanks to the extra insulation layer in their walls and roof. | Reduction in tax income due to higher construction/maintenance costs. |
File:Fishing License.png Fishing License
|
Tiny Town | Template:Icon | Increases all residential tax income by 5%. | Reduces citizen happiness.Template:ClearIncreases crime by 5%. |
File:For-profit education.png For-Profit Education
|
Big Town | Template:Icon | All education building upkeep reduced by 50%. | Reduces citizen happiness. |
File:Free Public Transport.png Free Public Transport *
|
Busy Town | - | Increased use of public transportation. | No income from buses, trams, metro vehicles, local trains, or monorail vehicles. |
File:Free WiFi.png Free WiFi
|
Boom Town | Template:Icon | Reduce mail accumulation by 15% | Template:Cost/building |
File:Harsh prison sentences.png Harsh Prison Sentences
|
Big Town | Template:Icon | The prison sentences are twice as long as usual and the harsh verdicts keep the worst felons off the streets for longer, causing a reduction in crime rate. | Double the usual prison sentences; uses prison space longer. |
File:High ticket prices.png High Ticket Prices
|
Boom Town | Template:Icon | Raises public transport ticket prices by 25% to get more profit. | This may result in fewer passengers. |
File:Education Boost.png Education Boost
|
Big Town | - | Prioritize education over working for young adults. | Education budget increased by 25%. |
File:Educational blimps.png Educational Blimps
|
Big Town | Template:Icon | Switch advertisements on blimps to be educational posters to boost education slightly. | No cost. |
File:Helicopter priority.png Helicopter Priority
|
Busy Town | Template:Icon | Emergency services will use helicopters instead of ground vehicles. | No cost. |
File:No Electricity for Heat.png No Electricity for Heat
|
Tiny Town | Template:Icon | Buildings can only use heat produced by heating services. Reduces electricity consumption. | Increases the demand on city heating services. |
File:Only Electricity for Heat.png Only Electricity for Heat
|
Boom Town | Template:Icon | Buildings are forbidden to use heating services; they can only use electricity. | Raises electricity consumption significantly during cold spells. |
File:Parks and Recreation.png Parks and Recreation
|
Tiny Town | - | Moderately increased land value around parks and plazas. | Increases the Parks and Plazas budget by 20%. |
File:Park maintenance boost.png Park Maintenance Boost
|
Tiny Town | Template:Icon | Increases Park Maintenance vehicles' shift length by 50%. | Template:Cost/Park Maintenance Building |
File:Pet Ban.png Pet Ban
|
Tiny Town | - | Slightly reduced garbage accumulation. | Slightly decreased happiness. |
File:Power Usage.png Power Usage
|
Worthy Village | - | Moderately reduced electricity consumption (Reduced by 11%). | Template:Cost/week/building |
File:Prefer ferries.png Prefer Ferries
|
Boom Town | Template:Icon | Citizens prefer ferries for moving in the city. | Template:Cost/ferry in use. |
File:Prefer parks.png Prefer Parks
|
Tiny Town | Template:Icon | Parks, Plazas and Park Areas draw 10% more visitors. | Template:Cost/Park, Plaza or Park Area in the policy area. |
File:Recreational Use.png Recreational Use
|
Boom Town | - | Slightly increased tax income. Moderately increased tourism. Slightly reduced crime rate. | +15% Police budget |
File:Recycle plastic.png Recycle Plastic
|
Boom Town | Template:Icon | Recycling Centers work with +20% efficiency. | Template:Cost/Recycling Center/week |
File:Recycling.png Recycling |
Boom Town | - | Slightly reduced garbage accumulation. | Slightly reduced tax income. |
File:Schools out.png School's Out
|
Tiny Town | Template:Icon | The citizens will prefer working over education and only a small portion of the eligible citizens will go to study in the university. | Results in fewer highly educated citizens. |
File:Smoke Detector Distribution.png Smoke Detector Distribution
|
Worthy Village | - | Significantly reduced risk of fire. | Template:Cost/week/building |
File:Smoking Ban.png Smoking Ban
|
Tiny Town | - | Slightly increased health. | Slightly decreased happiness. |
File:Tourist Travel Card.png Tourist Travel Card
|
Big Town | Template:Icon | The city will receive 8% more tourists. | Increases intercity bus network upkeep by 15%. |
*Only applies to bus, tram, metro, monorail, and local train fares. For district policies, only passengers leaving from that district will get a free ride. Intercity trains, cargo trains, ships, planes and taxis will still continue to provide revenue, regardless.
Taxation[]
Policy | Unlocked | DLC | Effect | Upkeep/Drawback |
---|---|---|---|---|
File:Tax Raise for Low Density Residential.png Tax Raise for Low Density Residential
|
Big Town | - | Increases the tax rate by 2% for low density residential. | |
File:Tax Raise for High Density Residential.png Tax Raise for High Density Residential
|
Big Town | - | Increases the tax rate by 2% for high density residential. | |
File:Tax Raise for Low Density Commercial.png Tax Raise for Low Density Commercial
|
Big Town | - | Increases the tax rate by 2% for low density commercial. | |
File:Tax Raise for High Density Commercial.png Tax Raise for High Density Commercial
|
Big Town | - | Increases the tax rate by 2% for high density commercial. | |
File:Tax Raise for Offices.png Tax Raise for Offices
|
Big Town | - | Increases the tax rate by 2% for offices. | |
File:Tax Relief for Low Density Residential.png Tax Relief for Low Density Residential
|
Big Town | - | Lowers the tax rate by 2% for low density residential. | Decreased tax income from low density residential buildings in affected area. |
File:Tax Relief for High Density Residential.png Tax Relief for High Density Residential
|
Big Town | - | Lowers the tax rate by 2% for high density residential. | Decreased tax income from high density residential buildings in affected area. |
File:Tax Relief for Low Density Commercial.png Tax Relief for Low Density Commercial
|
Big Town | - | Lowers the tax rate by 2% for low density commercial. | Decreased tax income from low density commercial buildings in affected area. |
File:Tax Relief for High Density Commercial.png Tax Relief for High Density Commercial
|
Big Town | - | Lowers the tax rate by 2% for high density commercial. | Decreased tax income from high density commercial buildings in affected area. |
File:Tax Relief for Offices.png Tax Relief for Offices
|
Big Town | - | Lowers the tax rate by 2% for offices. | Decreased tax income from offices in affected area. |
File:Let Go of Leisure.png Let Go of Leisure
|
Big Town | Template:Icon | Leisure specialized areas get a hefty boost in their entertainment and attractiveness values. | No tax income from leisure specialized buildings in affected area. |
City Planning[]
Policy | Unlocked | DLC | Effect | Upkeep/Drawback |
---|---|---|---|---|
File:Airplane Tours.png Airplane Tours
|
Big Town | Template:Icon | Increases building plane count, entertainment and city attractiveness. | Increases building noise pollution by 50%. |
File:Anti-Slip Studs.png Anti-Slip Studs
|
Busy Town | Template:Icon | Increases the health of elderly citizens by making them less likely to slip on icy streets. | Template:Cost/senior citizen |
File:Automated Toll.png Automated Toll
|
Big Town | - | Vehicles do not need to stop at toll booths, only slow down. Increases vehicle flow. | Reduces Toll Booth income by 30% |
File:Big Business Benefactor.png Big Business Benefactor
|
Small City | - | High density commercial buildings double their sales. | Template:Cost/week/high density commercial building |
File:Bike Ban On Sidewalks.png Bike Ban On Sidewalks
|
Busy Town | Template:Icon | This policy bans cycling on sidewalks. Bikes can only use dedicated bike lanes and bike pathways. | |
File:Boost connections.png Boost Connections
|
Busy Town | Template:Icon | Outside connection traffic capacity is increased by 20%. Applies to boats, planes, trains and private cars. | Template:Cost/week |
File:Combustion engine ban.png Combustion Engine Ban
|
Busy Town | Template:Icon | Reduced traffic noise in policy area. | Combustion Engine vehicles cannot travel through policy area. (They may travel there if it is their destination or point of origin.) |
File:Dolphin-Safe Fishing.png Dolphin-Safe Fishing
|
Big Town | Template:Icon | Minimal dolphin fatalities when tuna fishing.Template:ClearIncreases citizen happiness by 20%. | Decreases fish yield by 25%. |
File:Encourage Biking.png Encourage Biking
|
Tiny Town | Template:Icon | When this policy is active, most citizens will prefer bicycles over motor vehicles. | |
File:Electric cars.png Electric Cars
|
Busy Town | Template:Icon | Reduced traffic noise in policy area.Template:ClearEveryone living in the policy area must switch to an electric car if they own any cars. | Template:Cost/Vehicle/week |
File:Fast recovery.png Fast Recovery
|
Busy Town | Template:Icon | Emergency Response Unit does not search for survivors; only makes lot ready for re-building. City recovers faster. | Increased loss of citizens from disaster. |
File:Filter industrial waste.png Filter Industrial Waste
|
Busy Town | Template:Icon | Industrial buildings filter their waste, reducing the ground pollution they create. | Template:Cost/Industrial Building/week |
File:Heavy Traffic Ban.png Heavy Traffic Ban
|
Busy Town | - | Cargo Trucks cannot travel through a designated district; highways are not affected. This can be placed on an entire city, but has no effect on traffic. | Can block deliveries. |
File:High Tech Housing.png High Tech Housing
|
Small City | - | Slightly increased land value. | Template:Cost/week/residential building |
File:Highrise Ban.png Highrise Ban
|
Small City | - | Prohibits construction of tall buildings. | Restricts the buildings from reaching their highest level. |
File:Industrial Space Planning.png Industrial Space Planning
|
Small City | - | Doubles goods from industrial buildings. | Template:Cost/week/industrial building |
File:Industry 40.png Industry 4.0
|
Big Town | - | All industrial workplaces are for well educated and highly educated citizens.Template:ClearIncreased production output by 50%. | No industrial workplaces for uneducated or educated citizens.Template:ClearReduces workplaces by 30% / zoned industry. |
File:Lightning rods.png Lightning Rods
|
Big Town | Template:Icon | Tallest buildings install lightning rods to lower the likelihood of them catching fire during a thunderstorm. | Template:Cost/week/building |
File:NIMBY.png NIMBY
|
Tiny Town | Template:Icon | No loud noise in the night! Leisure specialized areas will close for the night. Reduces noise pollution caused by leisure. | Reduced income from leisure specialized buildings at night. |
File:No re-building.pngNo Re-Building
|
Busy Town | Template:Icon | Forbid re-building on lots with destroyed buildings. | Lots have to be manually bulldozed to allow re-building. |
File:Old Town.png Old Town
|
Tiny Town | Template:Icon | Only residents and businesses can use the area for motor vehicles. | Other motor vehicles banned. |
File:Small Business Enthusiast.png Small Business Enthusiast
|
Small City | - | Low density commercial buildings double their sales. | Template:Cost/week/low density commercial building |
File:Studded Tires.png Studded Tires
|
Busy Town | Template:Icon | Cars are required to have studded tires during the winter. This makes cars resistant to small amounts of snow, keeping the traffic smoother even if there's some snow on the roads. | Increases road maintenance cost by 25%. |
File:Sustainable Fishing.png Sustainable Fishing
|
Big Town | Template:Icon | Increases citizen happiness by 15%.Template:ClearIncreases commercial income from goods by 5%. | Decreases fish yields by 10%.Template:ClearIncreases fishing harbor upkeep by 15%. |
File:Vip.png VIP
|
Big Town | Template:Icon | All shelters in policy area are reserved only for citizens living in the policy area. | Citizens not from the area cannot take refuge in these shelters. |
File:Workers Union.png Workers' Union
|
Busy Town | Template:Icon | Slightly increase adult citizen's happiness | Reduce residential tax income by 2% |
Campus (Require Campus DLC)[]
Policies in the "Campus" category do not appear in the policies panel. They appear in the panel that appears when clicking on a Campus Area.
Policy | Unlocked | Effect | Upkeep/Drawback |
---|---|---|---|
File:Student Healthcare.png Student Healthcare
|
Big Town | Increased student health. | Campus upkeep cost increased by Template:Cost/student |
File:Free Lunch.png Free Lunch
|
Big Town | Increased student happiness. | Campus upkeep cost increased by Template:Cost/student |
File:Visiting Scholars.png Visiting Scholars
|
Big City | Affects all Faculties within the Campus Area.Template:ClearIncreases Faculty bonus by 25% | Affects all Faculties within the Campus Area.Template:ClearFaculty upkeep cost increased by 25% |
File:Universal Education.png Universal Education
|
Capital City | Students don't pay any tuition fees.Template:ClearIncreases Campus attractiveness by 20%Template:ClearIncreases student happiness. | No income from Campus tuition fees. |
Festival (Require Concerts DLC) []
Policies in the "Festival" category do not appear in the policies panel. They appear in the panel that appears when clicking on the Festival Area constructed from the Unique Buildings "Concert" tab.
Policy | Unlocked | Effect | Upkeep/Drawback |
---|---|---|---|
File:Ad campaign.png Ad Campaign (Concerts)
|
Tiny Town | Advertise the Festival to attract more visitors. Increases all band popularity by +1 per month. | Template:Cost/week |
File:Premium studio.png Premium Studio
|
Tiny Town | A Premium Studio will increase the chances of a successful concert. | Template:Cost/week |
Industry (Require Industry DLC)[]
Policies in the "Industry" category do not appear in the policies panel. They appear in the panel that appears when clicking on an Industry Area.
Policy | Unlocked | Effect | Upkeep/Drawback |
---|---|---|---|
File:Advanced Automation.png Advanced Automation
|
Tiny Town | Increase production output by 10% | Increase buildings upkeep by 10% |
File:Improved Logistics.png Improved Logistics
|
Tiny Town | Increases the storage capacity of Extractors and Processing buildings by 20% | Increase upkeep cost of industrial buildings by 10% |
File:Improved Work Safety Supervision.png Improved Work Safety Supervision
|
Tiny Town | Increase worker's health | Template:Cost/affected worker |
Parks (Require Parklife DLC)[]
Policies in the "Parks" category do not appear in the policies panel. They appear in the panel that appears when clicking on a Park Area.
Policy | Unlocked | Effect | Upkeep/Drawback |
---|---|---|---|
File:Animal ethics.png Animal Ethics
|
Tiny Town | Boosts the entertainment effect of the Zoo buildings by 20%. | Template:Cost/Zoo Building |
File:Even more fun.png Even More Fun
|
Tiny Town | Boosts the entertainment effect of the Amusement Park buildings by 20%. | Template:Cost/Amusement Park building |
File:Celebrate.png Celebrate
|
Tiny Town | Fireworks daily after dark instead of every week. | |
File:Fine for fireworks.png Fine For Fireworks
|
Tiny Town | The Park Area will not organize fireworks while this policy is active. | No fireworks. |
File:Main park.png Main Park
|
Tiny Town | Mark the park as the main attraction in the city to make it more attractive to tourists. If you have several parks with this policy active, they are equally attractive to visitors. | |
File:Night tours.png Night Tours
|
Tiny Town | Draws 30% more visitors during night-time. | Template:Cost/week |
File:Recycle garbage.png Recycle Garbage
|
Tiny Town | Decrease garbage accumulation by 20% for the Nature Reserve buildings. | Template:Cost/Nature Reserve Building |
File:AdvertisementCampaign.png Advertisement Campaign (Parks)
|
Tiny Town | Draws 20% more visitors. | Template:Cost/week |
Stadium[]
Unlocked at Tiny Town monument.
Policies in the "Stadium" category do not appear in the policies panel, but appears when clicking on one of the stadiums constructed from the Unique Buildings "Football" tab or the stadiums from the "Varsity Sports" tab in the "Education and Campus Areas" menu. Does not apply to the level 6 Unique Building "Stadium".
Policy | Effect | Upkeep/Drawback |
---|---|---|
File:Come one come all.png Come One, Come All
|
Public transport is free on match days.[2]Template:ClearIncreased amount of visitors raises the odds of winning matches. | No ticket revenue from public transport on match days. |
File:Match security.png Match Security
|
Hires security personnel to keep crime low around the stadium. | Template:Cost500/week/stadium |
File:Subsidized youth.png Subsidized Youth
|
Spending money on training young players increases the odds of your team winning. | Template:Cost9,000/week/stadium |
Varsity[]
Unlocked at Big Town monument.
Policies in the "Varsity" category do not appear in the policies panel. They appear in the panel that appears when clicking on a Campus Area.
Policy | Effect | Upkeep/Drawback |
---|---|---|
File:AdvertisementCampaignVarsitySports.png Advertisement Campaign (Varsity Sports)
|
Draws 20% more visitors to arenas on campus. | Template:Cost/week/arena located on campus |
File:Fan Club Support.png Fan Club Support
|
Increases odds of winning home and away games by 7%. | Template:Cost/week/arena located on campus |
File:Sponsorship Deals.png Sponsorship Deals
|
Decreased upkeep cost of campus' varsity sports by 8%. | Billboard changed from varsity team's logo to sponsor's brand. |
Taxation[]
City Planning[]
References[]
- ↑ "Cities: Skylines User Manual". Paradox Interactive.
- ↑ Forum: MatchDay Football Stadium Policy "Come One Come All" Runs roughly 19 weeks, CO Emmi (Colossal Order), 2019-07-03