← Patch 1.6.0 | Patch 1.6.1-f2 | Patch 1.6.2-f1 → |
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1.6.1-f2[1][]
- Chinese localisation added
- Added information about Tank Reservoir stored water in Water infoview
- Added scenario losing and winning conditions in New Game-Choose Scenario panel
- Building modding interface
- Added missing service enumerations to modding API
- Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
- Fixed: Typo Distrcits in In-Game Keymapping Settings options
- Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
- Fixed: Scenario Editor: The word Severity isn't localised in any language in the info window for placed Disasters
- Fixed: Garbage accumulation for International Airport and Cargo Hub is high
- Fixed: Map Editor: Ancient Wall description text is placeholder text
- Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
- Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
- Fixed: Some buildings causing asset editor to crash
- Fixed: Sub building heights and angles sometimes saved wrong
- Fixed: Player not being able to place props made with certain templates
- Fixed: An issue causing mods to disappear from content manager
- Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
- Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
- Fixed: Multiple disaster reports generated for single disaster cluster
- Fixed: Localization not refreshed in multiple places when changing languages
- Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
- Fixed: Weather Radar name overflows in KO
- Fixed: Localization is not updating immediately in Asset Editor for all languages
- Fixed: Cut off Helicopter Priority in Milestone panel while playing with DE language
- Fixed: Not updating translation for all policies tooltip text while in district panel
- Fixed: Notification icons are present for sub-buildings in asset editor
- Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
- Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
- Fixed: Player need to click twice on radio panel in order to open it
- Fixed: The after disaster report panel is carried over between saves that both have the same map theme
- Fixed: Player cannot dismiss after disaster report at will
- Fixed: Water front buildings becomes displaced when hit by tsunami
- Fixed: Sub building button disappearing with certain screen aspect ratios
- Fixed: Garbage piling up in multi-part buildings
- Fixed: Lose prompt doesn't mention which losing condition was met
- Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get
- sorted in a strange way inside Goals menu in-game when you use "After each other";
- Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
- Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
- Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
- Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
- Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
- Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
- Fixed: Disaster Risk info view has no Advisor text
- Fixed: Most Natural Disasters keymappings are missing.
- Fixed: Early warning for disasters remains with unchanged text during the disaster
- Fixed: Relocating a Shelter causes issues with the current evacuation route.
- Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
- Fixed: The Chirper birds do not follow the bends in the Chirpynado.
- Fixed: The Tsunami warning message is cut off.
- Fixed: Disaster severity slider could be hard to understand for a new player at first
- Fixed: The Trench Ruins do not get destroyed by disasters.
- Fixed: Asset Editor - Intersections can be placed over each other.
- Fixed: Disaster reports names can go out of bounds
- Fixed: Map Editor: Load Map menu is using the wrong save name
- Fixed: Role and effects of Disaster Response unit was unclear
- Fixed: Newly added City Statistics timelines are inconsistent with other City Statistics timelines.
- Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
- Fixed: Some citizens are using evacuation route buses like a regular bus line
Refrences[]
- ↑ "Cities: Skylines - Patch notes for patch 1.6.1-f2". Paradox Interactive. 11 December 2016
← Patch 1.6.0 | Patch 1.6.1-f2 | Patch 1.6.2-f1 → |
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Cities: Skylines | 1.0 • 1.0.6b • 1.0.7b • 1.0.7c • 1.1.0 • 1.1.1b |
After Dark | 1.2.0 • 1.2.1 • 1.2.2 |
Snowfall | 1.3.0 • 1.3.1 • 1.3.2 • 1.4.0 • 1.4.1 • 1.5.0 |
Natural Disasters | 1.6.0 • 1.6.1 • 1.6.2 • 1.6.3 |
Mass Transit | 1.7 • 1.7.1 • 1.7.2 • 1.8 |
Green Cities | 1.9 • 1.9.1 • 1.9.2 • 1.9.3 |
Parklife | 1.10 • 1.10.1 |
Industries | 1.11 • 1.11.1 |
Campus | 1.12 • 1.12.1 • 1.12.2 • 1.12.3 |
Sunset Harbor | 1.13 • 1.13.1 |
Minecraft Roads 1.14