← Patch 1.3.0 | Patch 1.3.2-f1 | Patch 1.4.0-f3 → |
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Hi all!
We have another bunch of fixes landing shortly, please see below for the run-down![1]
Patch 1.3.2-f1[]
- Fixed: Shadows not displaying when dynamic weather is enabled on Mac and Linux.
- Fixed: The light reflection on roads and cliffs, caused by rain during daytime, are too shiny.
- Fixed: Pedestrians get stuck between park or unique building and gravel road.
- Fixed: Pedestrians get stuck between pavement path and road with bike lanes.
- Fixed: Raised train tracks in asset editor not editable after reloading it in editor.
- Fixed: 'Distance too short!' warning when building short road curves.
- Fixed: Cyclists get annihilated when changing from bicycle path to bicycle lane.
- Fixed: Selecting trailers for trams doesn't work in Asset Editor.
- Fixed: Highway slope props overlap with tunnel walls.
- Fixed: Long bikepaths are partially missing lampposts.
- Fixed: Levelcrossing with highway has gravel instead of pavement.
- Fixed: Trees now look much healthier again!
- Improved: Texture compression time for certain textures in editors
References[]
- ↑ "Patch 1.3.2-f1 - 14:30 CET/13:30 UTC". Paradox Interactive. 2 March 2016.
← Patch 1.3.0 | Patch 1.3.2-f1 | Patch 1.4.0-f3 → |
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Cities: Skylines | 1.0 • 1.0.6b • 1.0.7b • 1.0.7c • 1.1.0 • 1.1.1b |
After Dark | 1.2.0 • 1.2.1 • 1.2.2 |
Snowfall | 1.3.0 • 1.3.1 • 1.3.2 • 1.4.0 • 1.4.1 • 1.5.0 |
Natural Disasters | 1.6.0 • 1.6.1 • 1.6.2 • 1.6.3 |
Mass Transit | 1.7 • 1.7.1 • 1.7.2 • 1.8 |
Green Cities | 1.9 • 1.9.1 • 1.9.2 • 1.9.3 |
Parklife | 1.10 • 1.10.1 |
Industries | 1.11 • 1.11.1 |
Campus | 1.12 • 1.12.1 • 1.12.2 • 1.12.3 |
Sunset Harbor | 1.13 • 1.13.1 |
Minecraft Roads 1.14