Patch 1.0.7b

Greetings Chirpies!

Our post-launch adventure continues as Colossal Order bravely trek down the gritty path of fixing bugs and solving issues. Today we are excited to bring you another (mainly) bug-fixing focused patch.

So here we are, thinking about what is best in life. Crushing the bugs, seeing them driven before us and - as a reward - hear the lamentations of their ever decreasing forces.

As I mentioned last week, if your specific issue has not been fixed it most likely means we're tracking and attempting to solve it.

We will share a more long-term road map on what's to come in a not too distant future. Expect an update regarding that, tunnels, wall-to-wall buildings, bugs we're tracking and more within a not-too-long-period-of-time (or as some of our colleagues in the industry would say, soon).

'''As we're rolling out the update via steam it might take up to two hours, or so, for it to go live everywhere. Please re-start your steam or verify the game cache if the game does not automatically download the patch.'''

You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it.

1.0.7b - Patch Notes

 * Warning added when enabling a mod
 * Save to cloud box now remain checked if the loading was performed from a cloud save
 * Japanese garden for everyone
 * Added command line parameter "-limitfps x" to set a target fps
 * Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
 * Mac: Removed menu bar & docks in fullscreen mode
 * Asset Editor: the default size of assets created from templates now matches the template size if loading props
 * Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
 * Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
 * Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
 * Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
 * Locale: added LOADING text
 * Misc: fixed a case where command line arguments may conflict
 * Misc: removed an invalid key binding option
 * Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
 * Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
 * Misc: Save map does not show builtin and workshop maps any longer
 * UI: Fixed arrows sprites not showing feedback when interacted with
 * UI: Fixed color picker color not displaying in the right color space
 * No more duplicate name error for identical names coming from different packages
 * Paths can not be built inside elevated roads anymore
 * Elevated roads can now be upgraded or changed direction if one-ways
 * .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file)
 * french localization improved
 * general audio improvements (should help address the sound stuttering issue with some sound cards)

Once again we'd like to thank everyone who has taken their time to assist us in tracking and eliminating our technical issues. You're awesome.

The rest of you... well you're pretty darn cool too!


 * Regards, The Cities: Skylines Team