Patch 1.2.0

Greetings Chirpies!

We're one day from releasing After Dark and figured you all would be interested in what we've done. So with no further ado - patch notes!

There's no 100% definite time for when we release tomorrow. Our goal is roughly 15:00 CEST depending on Steam's availability.

Paid content | After Dark Expansion

 * Plenty of props and buildings added
 * After dark menu music
 * Loading image variation support
 * New Loading screens
 * District toolbar has been split to 3 tabs: Paint, Industrial specializations and Commercial specializations
 * Economy panel shows specializations in the income and tooltips
 * Economy panel shows taxi
 * Unlocking panel shows new commercial specializations
 * Crime info view has a jail availability, prisoners and capacity
 * Prisoners added
 * Commercial specializations added: Leisure and Tourism
 * Leisure and Beach assets added
 * Unlocking requirements for specializations and new buildings
 * New policies added
 * New Steam achievements added
 * District panel now shows both industrial and commercial specialization
 * Menu logo shows after dark for DLC owners
 * Prisons added
 * Police cars collect criminals
 * Police vans transport criminals to prisons
 * Taxis added to info view legend
 * New strings added, for example bicycles now have a correct info panel
 * International airport added
 * Cargo hub added
 * Taxi service added
 * Bus terminal added
 * Bicycles and bicycle paths working

Free for all players

 * Service buildings show notification when there is no road access
 * Day/night option added
 * Added icons to info panels of vehicles and citizens
 * Building and attached prop window/illumination/light depends on if building is active / has electricity
 * Night ambient sounds implemented
 * New music implemented for the night
 * Lights go off when a building is on fire
 * Pink Unicorn billboard added!
 * Budget window now has sliders for both day and night time
 * Day/Night transport lines
 * Shoreline now has land value and land value info view shows it even if it is not built yet
 * Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts
 * District panel now has a drop down allowing to change its style set
 * Added day time control slider in Map and Asset editor
 * Added Day/Night indicator where the zoom/tiles mode button is
 * Visual night and day cycle added
 * Street lights
 * New textures for lighting windows added to existing buildings
 * Modding: Textfields support added to mod options
 * Fixed: Left and right mouse button references in all languages
 * Fixed: PDX Accounts creation lacks countries
 * Fixed: Logged out of paradox account on every return to main menu
 * Fixed: Markers are invisible to the players when placed on an asset in Asset Editor
 * Fixed: Short description text goes out of bounds in Load Asset window if text is too long
 * Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations
 * Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list
 * Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.
 * Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model
 * Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.
 * Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.
 * Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.
 * Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.
 * Fixed: Clouds still move in the sky while the simulation is paused.
 * Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods)
 * Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off
 * Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons
 * Fixed: Advisor start text does not change language when changing language in-game
 * Fixed: Visitors will not leave a building when it is turned off.
 * Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them. (Warning added to service buildings not connected to a road.)
 * Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.
 * Fixed: Sliders in the Options Menu should have indications of their value.
 * Fixed: Content Manager: The Categories title is misplaced.
 * Fixed: Citizens vanish when entered in the Japanese Garden.
 * Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
 * Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.
 * Fixed: Spelling mistake in the information box of the Fire Station building.
 * Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs
 * Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy
 * Fixed: Game Crashes on Exit
 * Fixed: Buildings should now spawn with all or their color variations
 * Fixed: Asset editor: Train templates are not working
 * Fixed: Asset editor: Using infoshot and thumbshot tools affect sky rendering
 * Fixed: Asset editor: Custom asset that are set not available in asset editor are available
 * Fixed: Asset editor: Baked LOD textures sometimes don't show correctly for very simple and small assets
 * Fixed: Credits won't start from the beginning when viewed more than once.
 * Fixed: Game flickers when autosaving on all resolutions in Fullscreen, except on 1920x1080
 * Fixed: Sometimes, at the very end of a loading tip, the text of the loading tip will appear corrupted for a split second.
 * Fixed: When switching resolution and applying it from windowed to fullscreen, the aspect ratio is not properly set
 * Fixed: Tiles that don't have buildings (fields, etc.) still have a building construction animation as they build up.
 * Fixed: The "Recreational Use" policy is inconsistent with its description.
 * Fixed: Using the Bulldozer shortkey while in free camera mode prevents the user to deactivate the bulldozer normally.
 * Fixed: When enabling free camera, the camera button disappears but is still clickable
 * Fixed: Asset Editor: All the European designated Wall Ads have incorrect icons.
 * Fixed: Asset Editor: Incorrect icon for the Small Fountain is displayed.
 * Fixed: Options: Keymapping : It is impossible to keymap the middle mouse button.
 * Fixed: The "Average Zoned Buildings Level" text in a district's Info Panel is overlapping with the Level icon.
 * Fixed: Paradox Account: The user is unable to log out of their Paradox account after creating or loading a game in the same game session.
 * Fixed: Map Editor: Possible to use terrain brush through parts of the brush option window
 * Fixed: Options: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
 * Fixed: People working in a Service Vehicle change name every time they get out.
 * Fixed: Content Manager: Disabling Maps, Savegames, or Assets does not prevent the user to access empty menus.
 * Fixed: Starting a New Game while all Maps are disabled causes a corrupted game.
 * Fixed: Map Editor: The user is able to set a brush strength with a value exceeding 1.
 * Added error message: Saving a save file when the Local Disk is full causes multiple issues.


 * Regards, The Cities Team