Patch 1.6.0

Hi Everyone,

This week at Colossal Order: Happy! Tired. Excited! And we can't wait to hear what you think of the Scenario editor and Natural Disasters! I know you are mostly eager to read the patch notes, so here they are below.

Come say hi at Paradox Fan Gathering on Friday if you are there!

Cheers, Mariina

1.6.0-f4
Paid content Cities: Skylines - Natural Disasters Expansion
 * 7 disasters
 * Tsunami
 * Tornado
 * Thunderstorm
 * Earthquake
 * Sinkhole
 * Forest fire
 * Meteor strike
 * Building fire now spreads
 * Random disasters in sandbox play
 * 5 scenarios
 * New services to counteract disasters
 * Space Radar
 * Weather Radar
 * Tsunami Buoy
 * Earthquake Sensor
 * Firewatch Tower
 * Re-building systems for disaster aftermath
 * Disaster Response Unit
 * Pumping Service
 * Large and Small Shelter
 * Tank Reservoir
 * Helicopters for some existing services and helicopter depots
 * Fire Fighting Helicopter Depot
 * Medical Helicopter Depot
 * Police Helicopter Depot
 * Planning escape routes for Shelters
 * New Chirps
 * 3 new Chirper hats
 * 6 new unique buildings and a new monument
 * 12 new Steam achievements
 * 5 new policies
 * Fresh Water Outlet (new Water Service building)

Free content for all players:
 * Scenario editor and ability to share scenarios in the Workshop
 * 3 radio stations
 * Game engine upgraded to Unity 5.4
 * Load/save/new -panels now support sorting asset list by name or modification time
 * Extra buildings available also in the European theme
 * Paradox Store logo is now Steam logo
 * AssetImporter:
 * Imported asset scaling textbox is automatically set to match template mesh size to prevent confusion with very small models
 * Fixed preview camera showing building tiles for vehicles
 * Warnings for badly optimized or very large custom assets added
 * Sub building serialization + sub building tool in asset editor
 * Prop/tree variation serialization + asset editor tool
 * Asset importer prop/tree templates
 * Asset editor props more organized
 * Ambulance and police car siren volumes tweaked


 * Fixed: After Dark: Collision: Citizens sometimes walk in mid-air to reach the restaurant pier.
 * Fixed: Landscaping: None of the new props are localised in any part of the game
 * Fixed: Snowfall: Trees don't have a thumbnail picture in their tooltip on winter themed maps
 * Fixed: Snowfall: After the Christmas tree burns down the tree is unscathed.
 * Fixed: Snowfall: Tool names partially overlap their corresponding icons
 * Fixed: Stadiums: Juventus Stadium and Camp Nou are very brightly lit at night
 * Fixed: Stadiums: Football Stadium model doesn't look burned down after having burned down
 * Fixed: Stadiums: "Burned Down!" signifier is placed inside the Football Stadium
 * Fixed: Stadiums: Football Stadium gets an "already built" icon when it shouldn't
 * Fixed: Paradox account: Wrong password error message is ambigious
 * Fixed: Paradox account: Missing translation in the Paradox account error message.
 * Fixed: Asset Editor: Asset Importer category icons have no tooltips
 * Fixed: Asset Editor: An intersection with roads from both expansions could have both badges displayed.
 * Fixed: Asset editor: Impossible to import OBJ meshes for new assets
 * Fixed: Content Manager - Unsubscribing too many workshop items at once leads to a crash.
 * Fixed: Memory errors when over 16gb installed in Linux
 * Fixed: The save games in the "Load Game" menu are strangely sorted instead of just sorted by date
 * Fixed: Gameplay: Budget sliders create low land value
 * Fixed: Park prop assets should have an indicator that they come from a specific DLC or mod
 * Fixed: Milestones: Boom Town: Placeholder text displayed when hovering over the tram icon.
 * Fixed: Bus: Missing translation for "Modify Line" and "Lines Overview".
 * Fixed: Total line count in the public transport details panel is missing localization for other languages than english
 * Fixed: Asset Editor: Saving a new asset with some default templates for vehicle assets displays a warning message