Patch 1.6.1-f2

== 1.6.1-f2 ==
 * Chinese localisation added


 * Added information about Tank Reservoir stored water in Water infoview
 * Added scenario losing and winning conditions in New Game-Choose Scenario panel
 * Building modding interface
 * Added missing service enumerations to modding API
 * Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
 * Fixed: Typo Distrcits in In-Game Keymapping Settings options
 * Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
 * Fixed: Scenario Editor: The word Severity isn't localised in any language in the info window for placed Disasters
 * Fixed: Garbage accumulation for International Airport and Cargo Hub is high
 * Fixed: Map Editor: Ancient Wall description text is placeholder text
 * Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
 * Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
 * Fixed: Some buildings causing asset editor to crash
 * Fixed: Sub building heights and angles sometimes saved wrong
 * Fixed: Player not being able to place props made with certain templates
 * Fixed: An issue causing mods to disappear from content manager
 * Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
 * Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
 * Fixed: Multiple disaster reports generated for single disaster cluster
 * Fixed: Localization not refreshed in multiple places when changing languages
 * Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
 * Fixed: Weather Radar name overflows in KO
 * Fixed: Localization is not updating immediately in Asset Editor for all languages
 * Fixed: Cut off Helicopter Priority in Milestone panel while playing with DE language
 * Fixed: Not updating translation for all policies tooltip text while in district panel
 * Fixed: Notification icons are present for sub-buildings in asset editor
 * Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
 * Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
 * Fixed: Player need to click twice on radio panel in order to open it
 * Fixed: The after disaster report panel is carried over between saves that both have the same map theme
 * Fixed: Player cannot dismiss after disaster report at will
 * Fixed: Water front buildings becomes displaced when hit by tsunami
 * Fixed: Sub building button disappearing with certain screen aspect ratios
 * Fixed: Garbage piling up in multi-part buildings
 * Fixed: Lose prompt doesn't mention which losing condition was met
 * Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get
 * sorted in a strange way inside Goals menu in-game when you use "After each other";
 * Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
 * Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
 * Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
 * Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
 * Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
 * Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
 * Fixed: Disaster Risk info view has no Advisor text
 * Fixed: Most Natural Disasters keymappings are missing.
 * Fixed: Early warning for disasters remains with unchanged text during the disaster
 * Fixed: Relocating a Shelter causes issues with the current evacuation route.
 * Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
 * Fixed: The Chirper birds do not follow the bends in the Chirpynado.
 * Fixed: The Tsunami warning message is cut off.
 * Fixed: Disaster severity slider could be hard to understand for a new player at first
 * Fixed: The Trench Ruins do not get destroyed by disasters.
 * Fixed: Asset Editor - Intersections can be placed over each other.
 * Fixed: Disaster reports names can go out of bounds
 * Fixed: Map Editor: Load Map menu is using the wrong save name
 * Fixed: Role and effects of Disaster Response unit was unclear
 * Fixed: Newly added City Statistics timelines are inconsistent with other City Statistics timelines.
 * Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
 * Fixed: Some citizens are using evacuation route buses like a regular bus line